
Her associated VFX are very ethereal: she is a gunner as well as a sort of “esoteric caster”, manipulating auras and the “mind” of her enemies. Therefore, this sharp shooter is always using very fancy posing, almost like if she was handling “twin-blades” instead of a pair of guns. Personally, I think it’s the most rewarding way to play this class: her abilities give a very strong feeling of mastery when everything you settled combines together according to your initial plan.Īlex: The initial intension for this class was quite limpid: we wanted to obtain the classiest, quickest gunslinger ever! I am a real fan of the game “Resonance of Fate” by tri-Ace, and their bouncing agile characters were a great inspiration when we had to address the design of the Soulslinger. She is at her best while protecting her sisters at distance, harassing enemies from afar. She is also the weakest of the Daughter, with low Health Points, Dodge and Armor. Therefore, “interruptions/reactions” can turn the tide of battle… but keep in mind that everything has a cost! The Soulslinger is the class with the largest number of reactions and interruptions, a real game changer. For example, some of these abilities will completely cancel the kind of action they are linked to, allowing the negation of an enemy attack for instance.Īs there is no easy way to heal your Daughters in Othercide, each wound can become a real problem. These are special skills that will happen before or just after an action is performed by another entity. You can even help finishing a Daughter’s initiative-based action sooner, creating a deadly chain of actions!Īs I said, the Soulsinger also has several “interruption and reaction” abilities. This can be useful in many situations: dodging an incoming attack or kill an opponent before he can have his own turn. The Soulslinger can affect the initiative of any Daughter, allowing her to play faster and/or more often. The Initiative Sequence System defines when a unit, ally or enemy will become “active”, depending on their initiative score – the lower the score, the sooner it will act. Most of her abilities are based on two core pillars in Othercide’s gameplay: the “Initiative Sequence System”, and the “Interruption/Reaction” behavior. Nizar: Exactly! The specificity of the Soulslinger does not stop here, she offers more than just another way to kill enemies.

While not being as lethal as her sister, she can hit multiple enemies in a single attack which is essential when dealing with a swarm of weak creatures.Īlex: But the Soulslinger is also a great protector for the other Daughters, right? She can help them getting out of dangerous situations, or support her sisters by boosting their initiative level or by adding some additional damages. While the sword-woman was perfect at doing high damage to a single target in melee, the Soulslinger will attack in large area of effects (AoE) with a lower damage output. She is the perfect opposite of the Blademaster which was the focus of our previous blog post. Failure is not the end.Nizar: Actually, the Soulslinger is the only Daughter specialized in ranged combat.Endless combat possibilities with the Dynamic Timeline System.Outsmart nightmarish creatures in a spectacular Tactical RPG.Lead, evolve and sacrifice your army of Daughters.Fight in epic boss battles against the sources of Suffering - dread creatures pulled from the worst of Humanity’s crimes against itself. Make the toughest decision and sacrifice one to heal another - survivors will get stronger, ready to fight the next battle.Ĭombat is an intricate dance of spectacular actions and counters: plan ahead of time and set up impressive chains of abilities to outsmart the enemy. Your prowess in combat will decide their fate, shape their abilities and personality. Lead your army of Daughters to battle with all the skill you can muster.

The Daughters, echoes of the greatest warrior to ever live, are all who stand before Suffering and death.
